Dice Tower Dish is a blog about board games and food. Two of my favorite things. One I literally cannot live without.

Dish strives to provide candid, informative interviews with the designers and personalities that make our hobby the eclectic, friendly, and fascinating place we all know it is. Hopefully these interviews have the casual feeling we all get when we sit down to dinner with friends.

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Welcome back to the final installment of a summer interview with game designer Henry Audubon. It might be summer 2022, but who’s counting? We have finished a fabulously filling Indian feast. We are making our way out of the restaurant and back to the hotel and convention center for RageCon. And, as true geeks are want to do, we are talking about Star Wars.

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Designer Henry Audubon and I are finishing up a wonderful Indian feast in Sparks, Nevada during the 2022 RageCon Convention. And with our caloric requirements more than fully sated, our spice addled minds are bouncing from topic to topic, lighting on every tangent and shiny bauble that crosses our minds’ peripheral eye. Always the professional interviewer, I gently nudge the topic back to game design. It won’t stay there…

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Welcome back to a lovely Indian feast with game designer and philosopher Henry Audubon. The food has arrived, and we are relaxed and rambling. Henry has started discussing his method for creativity, which is a bit different from the standard “create, iterate, edit” method in gaming.

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I have recently escaped from the very end of RageCon in Sparks, Nevada with the designer of Parks, Trails and Cosmoctopus Henry Audubon, and we are enjoying a wonderful Indian feast. In reality, this all happened more than a year ago, but I’m pretending I’m right there. It was actually such a fun time, I do honestly remember it like it was recent. The food has arrived, and we have ventured into the sated realm of philosophy, math, and history.

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Welcome back to a dinner interview with Henry Audubon, designer of Parks and Cosmoctopus. We met up on the last day of Rage Con 2022, in beautiful Sparks, Nevada. Yes, I know – 2022. Not a typo. This interview is much delayed. I am a horrible person. I have even exceeded the jurisprudence statute of limitations for the phrase “better late than never”. But I had such a good time during this interview, and have remained friends with Henry to this day.

And so, our protagonists enter Haveli Indian Restaurant, ready to have our taste buds titillated beyond imagining.

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Well, it’s been a long time. A very long time. And I apologize. I am not really sure what happened – one day I am keeping up with interviews, working on Dish every week or so. And the next, its been well over a year. I blame it on age, dementia, pandemic, schedule, aliens, but mostly ice cream. I have lost so much time to ice cream…

Mostly I need to apologize to my next interviewee, Henry Audubon, the designer of Parks, Trails, and Cosmoctopus, whom I took out to dinner back in June 2022. Yup, not a typo – I am writing this in 2024, and the interview was in June 2022, during RageCon that year. And Henry has been an amazing friend for the intervening years, only occasionally gently asking “Hey, what ever happened to that interview?” It is a testament to his amazingly good nature and wonderfully optimistic attitude that he even still speaks to me. Let’s see if this makes it better or worse…

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As so we have come to the end of breakfast. The plates are clean, the waiters are patiently waiting for us to leave, and the drive back to the KublaCon hotel is nigh. Perhaps one more cup of coffee for the road.

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Welcome back to an amazing breakfast with designer Luke Laurie and publisher Peter Vaughan. The chaos of KublaCon has just about ended, and the three of us are at Pete’s Cafe (no relation) in Millbrae, California, talking deeply and metaphyscially about game design.

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Welcome back to breakfast with Luke Laurie, designer of Dwellings of Eldervale and many others, and Peter Vaughan, founder of Cardboard Alchemy. We are at Peter’s Cafe in Millbrae, California. Mostly because Luke thought it was funny. The KublaCon convention has wound down in the San Francisco Bay area, and we are talking about legos, game design, and food.

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Welcome back to breakfast with designer Luke Laurie and Cardboard Alchemy owner Peter Vaughan. We have recently escaped from the KublaCon Convention space, and wandered to Peter’s Cafe, much to the joy of Peter, who may be expecting royal treatment. Peter’s son James certain expects it. It is his dad’s cafe after all. [it really isn’t] We are just driving up to the restaurant.

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